

It is pointed out several times that combat engineers and their massive flamethrowers are great in choke points, for example. Just because you can see an enemy doesn't mean your troops can attack them - soldiers won't fire through friendly units, for example, and terrain plays an important part in how and where you deploy your forces. In response, you must place your troops carefully, using actual tactical nous against an almost overwhelming enemy. The bugs in Terran Command are fast and aggressive, ambushing you and dealing a lot of damage before you've had time to notice. But I think that Terran Command is maybe too finicky. You have squads of little shooty-soldiers, and they shoot waves of angry alien bugs at your command.


Though (as openly stated in a tutorial video for Terran Command) they often share common features and controls, they're also some of the most finicky and precise games out there. It is perhaps unfair to liken the production of RTS games to a mill. And perfect grist for the RTS game mill! Hence you can play the demo for Starship Troopers - Terran Command right now, in the Steam Next Fest. Replaceable cannon-fodder marines pumping bullets into giant skittering aliens, bombastic Join The Army And Die!! propaganda - It's good stuff. And don't get me wrong: the 90s action-schlock film adaptation is very good. People get well into Starship Troopers, don't they? Back in the before times when I was a teen, a friend of mine went to uni and formed a terrible metal band, and one of their songs was about Starship Troopers (I believe it included shouting "Roughnecks! Ho!" a lot).
